mesh.translateX(100); mesh.translateY(100); mesh.translateZ(100);
mesh.position.x = 100; mesh.position.y = 100; mesh.position.z = 100; mesh.position.set(100, 100, 100);
mesh.translateOnAxis( new THREE.Vector3( 1, 1, 1 ), 100);
mesh.rotation.x = Math.PI/4; mesh.rotation.y = Math.PI/4; mesh.rotation.z = Math.PI/4;
mesh.rotateX(Math.PI/4) mesh.rotateY(Math.PI/4) mesh.rotateZ(Math.PI/4)